Merchants & Marauders


  • Ages: 13 and up
  • Filter Age Ranges: 10-13+
  • Filter Player Range: Up to 4
  • Filter Time Ranges: 60+ Minutes
  • Players: 2-4
  • Playing Time: 180 min

Only 1 left in stock

Category: Tag:


In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 “glory” points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there’s some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn “pirate” or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it’s possible to come back from defeat.

Additional Information

Weight 2.4 kg
Dimensions 29.5 × 29.5 × 7.5 cm

You may also like…